Video game design :principles and practices from the ground up Michael Salmond.
Material type:
- 9781472567482
- 147256748X
- 794.81 23 SID-B-11238
- GV1469.3
- QA76.76.C672 S26 2016
Item type | Current library | Call number | Status | Date due | Barcode |
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Symbiosis Institute of Design On Display | 794.81 SID-B-11238 (Browse shelf(Opens below)) | Available | SID-B-11238 |
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794.8 SID-B-11366 Violent Games: Rules, Realism and Effect (Approaches to Digital Game Studies) | 794.8083 SID-B-11313 Gameworlds: Virtual Media and Children's Everyday Play | 794.81 Level Design: Concept, Theory, and Practice | 794.81 SID-B-11238 Video game design :principles and practices from the ground up | 794.81 SID-B-9879 Challenges for Game Designers | 794.81526 Practical game development with unity and blender | 794.81526 SID-B-11286 Co-creating Videogames |
Includes bibliographical references (page 257) and index.
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.
Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.
With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.
Interviewees include:
James Portnow, CEO at Rainmaker Games
Brandon Sheffield, Gamasutra.com/Game Developer magazine
Steve Gaynor, co-founder The Fullbright Company (Gone Home)
Kate Craig, Environment Artist. The Fullbright Company (Gone Home)
Adam Saltsman, creator of Canabalt & Gravity Hook
Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero)
Tyson Steele, User Interface Designer, Epic Games
Tom Francis, Game Designer, Gunpoint & Floating Point
Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway.
Kenneth Young, Head of Audio, Media Molecule
Rex Crowle, Creative Lead, Media Molecule
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