MARC details
000 -LEADER |
fixed length control field |
03241cam a2200457Ii 4500 |
001 - CONTROL NUMBER |
control field |
937371551 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20171225140646.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
151020t20162016enka b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2015954101 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781472567482 |
Qualifying information |
pbk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
147256748X |
Qualifying information |
pbk. |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)937371551 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CDX |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
Symbiosis Institute of Design |
Modifying agency |
YDXCP |
-- |
OCLCO |
-- |
OCLCF |
-- |
IBI |
-- |
OCLCQ |
-- |
UAB |
-- |
IUL |
-- |
NYP |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
NYPP |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.3 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
S26 2016 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81 |
Edition number |
23 |
Item number |
SID-B-11238 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Salmond, Michael, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Video game design :principles and practices from the ground up |
Remainder of title |
|
Statement of responsibility, etc |
Michael Salmond. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Fairchild Books |
Date of publication, distribution, etc |
2016 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
270 pages : |
Other physical details |
illustrations (chiefly color) ; |
Dimensions |
27 cm. |
365 ## - TRADE PRICE |
Price amount |
1866.28 |
Price note |
Rs |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (page 257) and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.<br/><br/>Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.<br/><br/>With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.<br/><br/>Interviewees include:<br/><br/>James Portnow, CEO at Rainmaker Games<br/>Brandon Sheffield, Gamasutra.com/Game Developer magazine<br/>Steve Gaynor, co-founder The Fullbright Company (Gone Home)<br/>Kate Craig, Environment Artist. The Fullbright Company (Gone Home)<br/>Adam Saltsman, creator of Canabalt & Gravity Hook<br/>Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero)<br/>Tyson Steele, User Interface Designer, Epic Games<br/>Tom Francis, Game Designer, Gunpoint & Floating Point<br/>Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway.<br/>Kenneth Young, Head of Audio, Media Molecule<br/>Rex Crowle, Creative Lead, Media Molecule |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Authorship. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design. |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Authorship. |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design. |
Source of heading or term |
fast |
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN) |
a |
MARS |
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN) |
a |
sgr |
b |
CATRL |
908 #4 - PUT COMMAND PARAMETER (RLIN) |
Put command parameter |
GV1469.3 |
908 #4 - PUT COMMAND PARAMETER (RLIN) |
Put command parameter |
QA76.76.C672 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
.b209249651 |
946 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
m |
949 #1 - LOCAL PROCESSING INFORMATION (OCLC) |
z |
8528 |
a |
JSF 16-344 |
i |
33433118341936 |
l |
slr22 |
s |
b |
t |
55 |
h |
34 |
o |
1 |
v |
CATRL/sgr |