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The Animator's Eye: Adding Life to Animation with Timing, Layout, Design, Color and Sound

By: Material type: TextTextPublication details: Focal Press 2012 .Description: 304pISBN:
  • 9780240817248
Uniform titles:
  • The Animator's Eye: Adding Life to Animation with Timing, Layout, Design, Color and Sound
Subject(s): DDC classification:
  • 777.7 SID-B-8317
Summary: Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Symbiosis Institute of Design On Display 741.58 (Browse shelf(Opens below)) Available SID-B-9246
Books Books Symbiosis Institute of Design 741.58 (Browse shelf(Opens below)) Available SID-B-9101
Books Books Symbiosis Institute of Design On Display 741.58 (Browse shelf(Opens below)) Available SID-B-8317

Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.

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