Violent Games: Rules, Realism and Effect (Approaches to Digital Game Studies) Gareth Schott.
Material type:
- 9781628925623 (hardback)
- 9781628925616 (paperback)
- 794.8 23 SID-B-11366
- GV1469.34.V56 S45 2016
- GAM013000 | SOC052000 | SOC051000
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Symbiosis Institute of Design On Display | 794.8 SID-B-11366 (Browse shelf(Opens below)) | Available | SID-B-11366 |
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794.8 The Business And Culture Of Digital Games : Gamework/Gameplay | 794.8 SID-B-10891 A game design vocabulary : | 794.8 SID-B-11270 The Routledge Companion to Video Game Studies (Routledge Media and Cultural Studies Companions) | 794.8 SID-B-11366 Violent Games: Rules, Realism and Effect (Approaches to Digital Game Studies) | 794.8083 SID-B-11313 Gameworlds: Virtual Media and Children's Everyday Play | 794.81 Level Design: Concept, Theory, and Practice | 794.81 SID-B-11238 Video game design :principles and practices from the ground up |
Includes bibliographical references and index.
Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index.
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--
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