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Violent Games: Rules, Realism and Effect (Approaches to Digital Game Studies) Gareth Schott.

By: Material type: TextTextSeries: Approaches to digital game studies ; 3Publication details: Bloomsbury Academic 2016Description: x, 274 pages ; 23 cmISBN:
  • 9781628925623 (hardback)
  • 9781628925616 (paperback)
Subject(s): DDC classification:
  • 794.8 23 SID-B-11366
LOC classification:
  • GV1469.34.V56 S45 2016
Other classification:
  • GAM013000 | SOC052000 | SOC051000
Online resources:
Contents:
Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index.
Summary: "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--
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Includes bibliographical references and index.

Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index.

"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

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