Gamification for business: why innovators and changemakers use games to break down silos, drive engagement and build trust (Record no. 647130)

MARC details
000 -LEADER
fixed length control field 00505 a2200157 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191023b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780749484323
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.40343
Cutter GUD
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Gudiksen, Sune.
245 ## - TITLE STATEMENT
Title Gamification for business: why innovators and changemakers use games to break down silos, drive engagement and build trust
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Kogan Page
Place of publication, distribution, etc London
Date of publication, distribution, etc 2018
300 ## - PHYSICAL DESCRIPTION
Extent xix, 298 pages
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Organizational Change
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Inlove, Jake.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Cost, replacement price Koha item type
    Dewey Decimal Classification     Symbiosis International University Central Library Symbiosis International University Central Library 18/10/2019 203 1935.55 658.40343 GUD SIU-B-44017 18/10/2019 2765.08 Books