Gameworlds: Virtual Media and Children's Everyday Play (Record no. 598064)

MARC details
000 -LEADER
fixed length control field 03772cam a2200565 i 4500
001 - CONTROL NUMBER
control field 857967279
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180209120125.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140813s2014 nyua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014009329
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB4A5407
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 016870171
Source Uk
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781623566326
Qualifying information (hardback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1623566320
Qualifying information (hardback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781501318290
Qualifying information (paperback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1501318292
Qualifying information (paperback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781623568023
Qualifying information (ePDF)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781623563899
Qualifying information (ePub)
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 40023995603
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)857967279
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency Symbiosis Institute of Design
Modifying agency YDX
-- YDXCP
-- BTCTA
-- BDX
-- CDX
-- UKMGB
-- YUS
-- OCLCF
-- PUL
-- SOI
-- OCLCQ
-- OCLCO
-- ZFT
-- NYP
042 ## - AUTHENTICATION CODE
Authentication code pcc
049 ## - LOCAL HOLDINGS (OCLC)
Holding library NYPP
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.S52
Item number G53 2014
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8083
Edition number 23
Item number SID-B-11313
084 ## - OTHER CLASSIFICATION NUMBER
Classification number SOC052000
-- EDU021000
Source of number bisacsh
091 ## - MICROFILM SHELF LOCATION (AM) [OBSOLETE]
Microfilm shelf location 794.8083
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Giddings, Seth,
Relator term author.
245 10 - TITLE STATEMENT
Title Gameworlds: Virtual Media and Children's Everyday Play
Statement of responsibility, etc Seth Giddings.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Bloomsbury Academic
Date of publication, distribution, etc 2016
300 ## - PHYSICAL DESCRIPTION
Extent 184 pages :
Other physical details illustrations ;
Dimensions 24 cm.
365 ## - TRADE PRICE
Price amount 1990.74
Price note Rs
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (pages 162-174) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Virtual and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- Media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play.
520 ## - SUMMARY, ETC.
Summary, etc "Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, the physical environment, etc.). Gameworlds uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"--
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Play environments.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element SOCIAL SCIENCE
General subdivision Media Studies.
Source of heading or term bisacsh.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element EDUCATION
General subdivision Non-Formal Education.
Source of heading or term bisacsh.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Play environments.
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects.
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality.
Source of heading or term fast
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN)
a MARS
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN)
a cam
b CATBL
908 00 - PUT COMMAND PARAMETER (RLIN)
Put command parameter GV1469.34.S52
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
945 ## - LOCAL PROCESSING INFORMATION (OCLC)
a .b208526341
946 ## - LOCAL PROCESSING INFORMATION (OCLC)
a m
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Symbiosis Institute of Design Symbiosis Institute of Design On Display 09/02/2018   794.8083 SID-B-11313 SID-B-11313 09/02/2018 1990.74 09/02/2018 Books