MARC details
000 -LEADER |
fixed length control field |
03772cam a2200565 i 4500 |
001 - CONTROL NUMBER |
control field |
857967279 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20180209120125.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
140813s2014 nyua b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014009329 |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB4A5407 |
Source |
bnb |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
016870171 |
Source |
Uk |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781623566326 |
Qualifying information |
(hardback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1623566320 |
Qualifying information |
(hardback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781501318290 |
Qualifying information |
(paperback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1501318292 |
Qualifying information |
(paperback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781623568023 |
Qualifying information |
(ePDF) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Cancelled/invalid ISBN |
9781623563899 |
Qualifying information |
(ePub) |
024 8# - OTHER STANDARD IDENTIFIER |
Standard number or code |
40023995603 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)857967279 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
Symbiosis Institute of Design |
Modifying agency |
YDX |
-- |
YDXCP |
-- |
BTCTA |
-- |
BDX |
-- |
CDX |
-- |
UKMGB |
-- |
YUS |
-- |
OCLCF |
-- |
PUL |
-- |
SOI |
-- |
OCLCQ |
-- |
OCLCO |
-- |
ZFT |
-- |
NYP |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
NYPP |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.34.S52 |
Item number |
G53 2014 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8083 |
Edition number |
23 |
Item number |
SID-B-11313 |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
SOC052000 |
-- |
EDU021000 |
Source of number |
bisacsh |
091 ## - MICROFILM SHELF LOCATION (AM) [OBSOLETE] |
Microfilm shelf location |
794.8083 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Giddings, Seth, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Gameworlds: Virtual Media and Children's Everyday Play |
Statement of responsibility, etc |
Seth Giddings. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Bloomsbury Academic |
Date of publication, distribution, etc |
2016 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
184 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
365 ## - TRADE PRICE |
Price amount |
1990.74 |
Price note |
Rs |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages 162-174) and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Virtual and actual worlds -- Virtual media and children's everyday play -- Microethology : methods for studying gameworlds -- Media worlds -- Soft worlds : play with computers -- Play grounds : the material and immaterial in play -- Real worlds : realities, virtualities and the protopolitics of play. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, the physical environment, etc.). Gameworlds uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"-- |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Social aspects. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Play environments. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
SOCIAL SCIENCE |
General subdivision |
Media Studies. |
Source of heading or term |
bisacsh. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
EDUCATION |
General subdivision |
Non-Formal Education. |
Source of heading or term |
bisacsh. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Play environments. |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Social aspects. |
Source of heading or term |
fast |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
Source of heading or term |
fast |
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN) |
a |
MARS |
901 ## - LOCAL DATA ELEMENT A, LDA (RLIN) |
a |
cam |
b |
CATBL |
908 00 - PUT COMMAND PARAMETER (RLIN) |
Put command parameter |
GV1469.34.S52 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |
945 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
.b208526341 |
946 ## - LOCAL PROCESSING INFORMATION (OCLC) |
a |
m |