000 01217cam a2200313 i 4500
999 _c652513
_d652513
001 20407559
003 OSt
005 20191119151617.0
008 180315s2018 enk 001 0 eng
010 _a 2018012303
020 _a9780749484323 (pbk.)
020 _a9780749487836 (hbk.)
020 _z9780749484330 (eISBN)
040 _aSCMS
082 0 0 _a658.40343 GUD 14708
_223
_b14708
100 1 _aGudiksen, Sune
245 1 0 _aGamification for business :
_bwhy innovators and changemakers use games to break down Silos, drive engagement and build trust /
_cSune Gudiksen and Jake Inlove.
260 _aGreat Britain
_bKogan Page
_c2018
300 _axix, 298 pages ;
_c24 cm
500 _aIncludes index.
650 0 _aOrganizational change.
650 0 _aGamification.
650 0 _aOrganizational effectiveness.
700 1 _aInlove, Jake,
_eauthor.
776 0 8 _iOnline version:
_aGudiksen, Sune, author.
_tGamification for business
_b1st Edition.
_dNew York, NY : Kogan Page Ltd, [2018]
_z9780749484330
_w(DLC) 2018013298
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc