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001 937371551
003 OCoLC
005 20171225140646.0
008 151020t20162016enka b 001 0 eng d
010 _a 2015954101
020 _a9781472567482
_qpbk.
020 _a147256748X
_qpbk.
035 _a(OCoLC)937371551
040 _aCDX
_beng
_erda
_cSymbiosis Institute of Design
_dYDXCP
_dOCLCO
_dOCLCF
_dIBI
_dOCLCQ
_dUAB
_dIUL
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049 _aNYPP
050 4 _aGV1469.3
050 4 _aQA76.76.C672
_bS26 2016
082 0 4 _a794.81
_223
_bSID-B-11238
100 1 _aSalmond, Michael,
_eauthor.
245 1 0 _aVideo game design :principles and practices from the ground up
_b
_cMichael Salmond.
260 _bFairchild Books
_c2016
300 _a270 pages :
_billustrations (chiefly color) ;
_c27 cm.
365 _b1866.28
_eRs
504 _aIncludes bibliographical references (page 257) and index.
520 _aVideo Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xAuthorship.
650 7 _aComputer games
_xDesign.
_2fast
650 7 _aVideo games
_xAuthorship.
_2fast
650 7 _aVideo games
_xDesign.
_2fast
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