000 | 01198nam a22002057a 4500 | ||
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003 | OSt | ||
005 | 20160905165937.0 | ||
008 | 160817b xxu||||| |||| 00| 0 eng d | ||
020 | _a9780091910488 | ||
040 | _cSymbiosis Institute of Design | ||
082 |
_a153.35 _bSID-B-9906 |
||
100 | _aEdward de Bono | ||
245 | _aHow to Have Creative Ideas: 62 exercises to develop the mind | ||
260 |
_bRHUK _c2007 |
||
300 | _a192p. | ||
365 | _b957.44 | ||
366 | _f30 | ||
520 | _aIn How to Have Creative Ideas Edward de Bono - the leading authority on creative thinking - outlines 62 different games and exercises, built around random words chosen from a list, to help encourage creativity and lateral thinking. For example, if the task were to provide an idea for a new restaurant and the random word chosen was 'cloak', ideas generated might be: a highwayman theme; a Venetian theme with gondolas; masked waiters and waitresses. Or, if asked to make a connection between the two random words 'desk' and 'shorts', readers may come up with: both are functional; desks have 'knee holes' and shorts expose the knees; traditionally they were both male-associated items. | ||
942 |
_2ddc _cSID-GENB |
||
999 |
_c575930 _d575930 |