MAKE YOUR OWN PYTHON TEXT ADVENTURE: A GUIDE TO LEARNING PROGRAMMING
Material type:
TextPublication details: U.S APRESS PUBLISHER 2018Description: xi, 149ISBN: - 978-1-4842-3230-9
- 005.13/JOH
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Symbiosis Institute of Computer Studies and Research Python | 005.13/JOH (Browse shelf(Opens below)) | Available | PYTHON | SICSR-B-19526 |
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| 005.133/SLA EFFECTIVE PYTHON: 59 SPECIFIC WAYS TO WRITE BETTER PYTHON | 005.133/STE PYTHON FOR SCIENTISTS | 005.13/HEN/WOL LEARN DATA ANALYSIS WITH PYTHON LESSONS IN CODING | 005.13/JOH MAKE YOUR OWN PYTHON TEXT ADVENTURE: A GUIDE TO LEARNING PROGRAMMING | 005.133/GAD STARTING OUT WITH PYTHON | 005.133/HEN/WOL Learn Data Analysis with Python | 005.133/KOR PYTHON GRAPHICS: A REFERENCE FOR CREATING 2D AND 3D IMAGES |
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.
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